Thomas Petchel, "Java 2 Game Programming" Publisher: Course Technology PTR | ISBN: 1931841071 | edition 2001 | PDF | 779 pages | 16.5 mb
With the power of today's personal computer,
game developers no longer need to rely on low-level "tricks" to write computer
games. Increasingly, object-oriented programming languages, such as
Java, are being used to create cutting-edge
games. "
Java 2
Game Programming" gives you an inside look at how
Java can be used to create powerful gaming applications more quickly and easily than ever before. With topics ranging from
Java basics for newbie
Java programmers to advanced coverage of animation and scene management, this book has it all. Put your new skills to use as you create a fully functional 2D
game development engine and sample
game. Get ready to take your programming skills to the next level as you master the concepts you need to create the hot new
game of tomorrow!